Reswitched Weekly 10
Hello and welcome to Reswitched Weekly, a weekly summary of the progress made by the reswitched team and wider community around homebrew development for the Nintendo Switch.
After the fairly eventful week we had, things are settling down again. C++ support is finally in a working state, and libtransistor got some S T A B I L I T Y.
- @dvdfreitag’s CPP port is now working! Well, almost. Exception-handling is broken.
- @misson20000 got filesystem merged into master ! This involved changing the squashfs compression method, which should now be easy to use.
- Speaking of master, it disappeared! We now have a stable branch that should only contain thoroughly tested code, and a development branch with the latest, potentially less well-tested goodies.
- @DavidBuchanan314 added networked filesystem support, very useful for saves and stuff. You can see his guide to using it there
What people are working on
- @Daeken is working on 3D graphics. He got an ELF loader to work on the switch, loading the nvidia tegra libraries. It now needs wrappers to be made. See the code and a todo.
- @roblabla is beating libtransistor-rs back into shape.
- Stary is porting Bochs (an x86 emulator) on the Nintendo Switch.
Call for participation
Lots of things could be implemented properly into libtransistor/newlib without much more reverse-engineering. If you’re a developer and want to give a hand, make sure to hop on Discord so we can coordinate work. Also, if you feel like you need mentoring notes on some of those tasks, feel free to ping @roblabla on discord, I can write up what needs to be done, and guide you through the process:
- Documentation work!
- Enhancing the libtransistor docs. You can take a look at this issue.
- SwIPC documentation. We need to make it easy for people to know what each function and service does.
- Joystick support in SDL2! If you want to pick this up, look at this issue.
- Thread Local Storage. Check this issue.
- Implementing more services into libtransistor. We’re lacking a bunch of things like USB support and whatnot.
- Port apps and libraries. Make sure they work! We have graphics and audio, the sky is the limit!